Breaking Headline

New UT patch 4.25

Published August 1st, 2000 - 02:00 GMT
Al Bawaba
Al Bawaba

Epic has released yet another patch for UT, fixing many new bugs,  

bringing it to version 4.25. Like all other versions, this one is network-compatible with all other versions, meaning you can still play on online servers without it. 

 

Here's the list of changes: 

 

- fixed another mixed skin cheat 

- fixed creeping pings problem - especially prevalent with passworded servers 

- fixed problems with passwords with spaces 

- improved server CPU utilization 

- improved prioritization of network traffic for low bandwidth users 

- fixed ActorLineCheck() crash again - no really this time 

- fixed clearing base on client in netplay - thanks Mongo 

- fixed suicide spamming 

- Last Man Standing now can have time limit 

- fixed spriteballexplosion sounds playing client side 

- faster translocation effect in software mode 

- fixed collision bug which cropped up in 420 (overlord) 

- fixed D3D 32 bit zbuffer allocation 

- lowered NGStats thread priority on dedicated servers, so NGStats doesn't hold up level changes. 

- Added bExternalBatcher configuration option to [Engine.GameInfo]. If true, the game doesn't try to run the NGStats world log batch process. 

- The 'Use32BitZBuffer' switch in the advanced Direct3D options, which is disabled by default, will force the use of a 32-bit Z buffer even in 16-bit color display modes. This can be used to fix flickering world surfaces and similar visual corruption when running in 16-bit mode on several cards, like the Matrox G400 

 

Get the patch from - http://www.shugashack.com/cgi-bin/fileshack2.cgi?quake3/utpatch425.exe 

 

Epic's home page 

UT's home page

© 2000 Al Bawaba (www.albawaba.com)

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